๐Greenzone
FOR FUTURE ADD MAP THAT COVERS GZ
Greenzones are designated safe zones where no crime or hostile actions are allowed. These areas are intended to provide a safe, conflict-free environment for all players. Greenzones include : EMS
Greenzone Guidelines
No Killing: You may not kill or attempt to kill anyone within a Greenzone.
No Escaping Conflict: You may not drive or run into a Greenzone to escape or prevent conflict from a previous or ongoing scene.
No Scamming: Scamming or deceiving other players for money, items, or information is strictly prohibited within Greenzones.
No Vehicle Theft: You may not steal, attempt to steal, or tamper with vehicles within a Greenzone.
No Chain Abuse: Do not repeatedly enter and exit a Greenzone (e.g., running out to shoot someone and then running back in for safety).
Examples of Greenzone Violations
Going back and forth: Running out of the Greenzone to shoot someone, then running back in to avoid retaliation.
Starting a robbery or fight: Attempting to rob, attack, or intimidate someone within a Greenzone.
Escaping into a Greenzone: Entering a Greenzone to avoid being caught, robbed, or harmed after a hostile encounter elsewhere.
Scamming or stealing: Attempting to scam or steal from someone while both parties are inside a Greenzone.
If that player does not leave after a gz after the 10 minute timer you can engage with them.
Additional
Roleplay Respect: Treat Greenzones as real-life safe spaces (e.g., police stations, hospitals, government buildings, staff ran events or other designated areas).
No Loopholes: Do not attempt to exploit Greenzone rules for personal gain or to avoid consequences.
Staff Discretion: Staff may take action for any behavior in Greenzones that disrupts the intended safe environment.
Gangs are allowed to give other enemy gang members that are in a greenzone 10 minutes to leave the respective greenzone. If they donโt leave the greenzone within that 10 minutes you are able to report them for power gaming/low effort role play. Both parties still need to initiate on one another properly with proper reasoning and roleplay.
Greenzones are valid for a span of 10 minutes until it is considered NITRP, they are meant to be a criminal activity free zone however staying in one without being in a scene or clocked in will result in a punishment.
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