👿Gang Rules
General Rules
Responsibility: If you’re a gang owner or leader, you are responsible for relaying all gang rules to your members.
No Selling/Transferring Gangs: When purchasing a gang from TMFRP, you are not allowed to sell or transfer ownership. If caught, you will be banned and your gang will be disbanded and/or blacklisted.
Cheating Consequences: If the gang leader is banned for cheating, your gang is subject to being disbanded and/or blacklisted.
If a gang member is banned for cheating, the gang will receive 2 strikes. The player in question is also required to purchase a cheater unban, and must factory reset (with proof). Players who get banned twice for cheating will be blacklisted from the server.
PC Checks: Gang leaders are responsible for ensuring that all gang members are PC checked if required.
No Chain Robbing (GANGS): Once you rob someone, you are put on a 1 hour cooldown for robbing the same gang before you can rob another individual within that gang. Chain robbing is not allowed.
Gang/Player Reports: Reports must be made at the time of incident. Holding onto clips for the purpose of using them against players later will deem the clip invalid - clips must be clear, visible, and provide full context. Include proof of players/ID/discord and f10.
When reporting a player, you must provide at least 3 clips from the same player for your player report to be valid.
Gang Cooldown: When leaving a gang, players must wait 3 days before joining a new gang (you may donate to lift this cooldown).
Strikes: If a gang only has 1 strike and does not get a 2nd strike within 30 days, we will wipe the 1st strike.
If a gang waits until 3 strikes to pay them off, they are required to pay a gang disbandment fee.
When leaving a gang, gang members will be placed on a 3 day cooldown. They may not get new gang roles until they cooldown ends, or unless they purchase the CD off.
You must have props on at all times, not doing may result in a gang strike and/or comms
Whitelisted Clothing Rules
Whitelisted Only: Gang clothing is not to be worn if you are not whitelisted to that gang. If caught, you will be told to change. Refusing to change can result in punishment.
Collab Pieces: Collab pieces are allowed, but all members of the group must be wearing the collab piece(s).
Clothing Consistency: If gang clothing is not the same, you cannot shoot/initiate with others. This prevents players from claiming “I’m not with them” or “I’m in the other gang” while wearing mixed outfits.
Gang Clothing: Must have 1 main piece (jacket/mask/shirt/pants) and 1 off piece (flag/chain/backpack) in any gang related events/zones/wars.
Gang Block Rules
Redzones: Gang blocks are REDZONES for the gang that owns them.
KOS After Warning: Gang blocks are KOS (Kill On Sight) for the owning gang after 10 seconds of RP or being asked to leave.
Initiation: Initiating on a gang follows the same rules as regular initiation.
No NLR for Owners: No New Life Rule (NLR) in gang blocks for the owning gang/gang members only.
You are allowed to be over numbers at block, including with your alliance.
Gang Wars
Location: Gang wars usually occur on gang blocks between rival gangs.
Leadership Agreement: Gang wars must be agreed upon by Gang Leaders only. Only Gang Leaders can call off a gang war.
Two Gangs Max: The maximum number of gangs in a gang war is 2 (Defenders and Attackers).
Gang Clothing: Must have 1 main piece (jacket/mask/shirt/pants) and 1 off piece (flag/chain/backpack) in any gang related events/zones/wars.
No Outsiders: Outside parties/players are prohibited from the gang war block area and should be told to leave.
Crossfire: If outsiders get shot at or crossfire during a gang war, this does not count as RDM.
KOS During War: During an agreed-upon gang war, it is KOS on that gang block for the two fighting gangs.
Allying Gangs
Initiation: Allied gangs can initiate together without wearing the same clothes. Both gang owners and admins must agree to the alliance.
One Ally Limit: You can only ally with one gang at a time (for gang blocks only).
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