👿Gang Rules

General Rules

  • Responsibility: If you’re a gang owner or leader, you are responsible for relaying all gang rules to your members.

  • No Selling/Transferring Gangs: When purchasing a gang from TMFRP, you are not allowed to sell or transfer ownership. If caught, you will be banned and your gang will be disbanded and/or blacklisted.

  • Cheating Consequences: If the gang leader is banned for cheating, your gang is subject to being disbanded and/or blacklisted.

    • If a gang member is banned for cheating, the gang will receive 2 strikes. The player in question is also required to purchase a cheater unban, and must factory reset (with proof). Players who get banned twice for cheating will be blacklisted from the server.

  • PC Checks: Gang leaders are responsible for ensuring that all gang members are PC checked if required.

  • No Chain Robbing (GANGS): Once you rob someone, you are put on a 1 hour cooldown for robbing the same gang before you can rob another individual within that gang. Chain robbing is not allowed.

  • Gang/Player Reports: Reports must be made at the time of incident. Holding onto clips for the purpose of using them against players later will deem the clip invalid - clips must be clear, visible, and provide full context. Include proof of players/ID/discord and f10.

    • When reporting a player, you must provide at least 3 clips from the same player for your player report to be valid.

  • Gang Cooldown: When leaving a gang, players must wait 3 days before joining a new gang (you may donate to lift this cooldown).

  • Strikes: If a gang only has 1 strike and does not get a 2nd strike within 30 days, we will wipe the 1st strike.

    • If a gang waits until 3 strikes to pay them off, they are required to pay a gang disbandment fee.

  • When leaving a gang, gang members will be placed on a 3 day cooldown. They may not get new gang roles until they cooldown ends, or unless they purchase the CD off.

  • You must have props on at all times, not doing may result in a gang strike and/or comms

Whitelisted Clothing Rules

  • Whitelisted Only: Gang clothing is not to be worn if you are not whitelisted to that gang. If caught, you will be told to change. Refusing to change can result in punishment.

  • Collab Pieces: Collab pieces are allowed, but all members of the group must be wearing the collab piece(s).

  • Clothing Consistency: If gang clothing is not the same, you cannot shoot/initiate with others. This prevents players from claiming “I’m not with them” or “I’m in the other gang” while wearing mixed outfits.

  • Gang Clothing: Must have 1 main piece (jacket/mask/shirt/pants) and 1 off piece (flag/chain/backpack) in any gang related events/zones/wars.

Gang Block Rules

  • Redzones: Gang blocks are REDZONES for the gang that owns them.

  • KOS After Warning: Gang blocks are KOS (Kill On Sight) for the owning gang after 10 seconds of RP or being asked to leave.

  • Initiation: Initiating on a gang follows the same rules as regular initiation.

  • No NLR for Owners: No New Life Rule (NLR) in gang blocks for the owning gang/gang members only.

  • You are allowed to be over numbers at block, including with your alliance.

Gang Wars

  • Location: Gang wars usually occur on gang blocks between rival gangs.

  • Leadership Agreement: Gang wars must be agreed upon by Gang Leaders only. Only Gang Leaders can call off a gang war.

  • Two Gangs Max: The maximum number of gangs in a gang war is 2 (Defenders and Attackers).

  • Gang Clothing: Must have 1 main piece (jacket/mask/shirt/pants) and 1 off piece (flag/chain/backpack) in any gang related events/zones/wars.

  • No Outsiders: Outside parties/players are prohibited from the gang war block area and should be told to leave.

  • Crossfire: If outsiders get shot at or crossfire during a gang war, this does not count as RDM.

  • KOS During War: During an agreed-upon gang war, it is KOS on that gang block for the two fighting gangs.

Allying Gangs

  • Initiation: Allied gangs can initiate together without wearing the same clothes. Both gang owners and admins must agree to the alliance.

  • One Ally Limit: You can only ally with one gang at a time (for gang blocks only).

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