🚸Rules of Engagement

Initiation is the act of making your hostile intentions clear before taking aggressive or criminal actions against another player.

Initiation Guidelines

  • You must initiate for at least 60 seconds before robbing someone.

  • Civilians should NOT be targeted by gang members unless the civilian initiates the interaction.

    • This includes

      • Civilian Players that do no crime.

      • Criminals - Players that are not in a gang, but engage in criminal activity.

      • Gang Members - Criminal Involved in a gang.

  • Verbal or Physical Cues: Initiation can be done through clear verbal threats, commands, or obvious physical actions (such as aiming a weapon).

  • No Silent Aggression: Do not attack, rob, or steal from another player without proper initiation. Surprise attacks without clear intent are considered FailRP.

  • Time to React: Always give the other player reasonable time to react or comply after initiating.

Examples of Initiation

  • Aiming is Initiation: Pointing a weapon at someone is considered initiation and signals your hostile intent.

  • Robbing Trunks: Attempting to rob the trunk of someone’s vehicle is an act of initiation.

  • Taking or Driving Away with Someone Else’s Car: Entering, stealing, or driving away in another player’s vehicle is considered initiation and may lead to further hostile actions.

  • Verbal Threats: Clearly stating your demands or intentions (e.g., “Put your hands up or I’ll shoot!”) is a valid form of initiation.

  • Examples of Civlian - Gang Interaction

    • A gang member is in the coke lab with 3 other gang members & they interact with another player farming coke, leading to a robbery. This situation is OKAY because farming drugs is a criminal activity.

    • A civilian is putting gas in their car next to a group of gang members. The gang members interact with the civilian, leading to a robbery. This situation is NOT okay because the civilian is not provoking them leading up to being robbed.

Additional

  • No Random Attacks: Do not initiate hostile actions without a valid reason or roleplay context.

  • No Ambushes Without Initiation: Even in ambushes, you must make your intentions clear before engaging.

  • Respect Cooldowns: Do not repeatedly initiate on the same player or group without proper roleplay development or cooldowns.

  • Holding & Dumping Bodies: EMS can res the person dead on scene. If the body is taken from original scene and EMS pulls up off scene, they cannot res and the hold sticks.

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